RwKbAddr = 0  # 人物基址
BuffKbAddr = 0  # buff地址
NcBhKbAddr = 0  # 内存汇编
PtGgKbAddr = 0  # 普通公告
JnKbAddr = 0  # 技能Call
GtKbAddr = 0  # 过图Call
CoolDownKbAddr = 0  # 冷却判断call

RwAddr = 0x14C2503F8  # 新人物基址
RwAddr1 = 0x14C2503F0  # 人物基址
RwAddr2 = 0x14B8E1D08  # 人物基址B
RWCallAddr = 0x144CA54B0  # 人物CALL
JSDjAddr = 0x14B957BE0  # 角色等级
PFAddr = 0x14B971380  # 评分基址
GGCsAddr = 0x14C251758  # 公告参数
GGCallAddr = 0x144D712C0  # 公告CALL
BbJzAddr = 0x14B972668  # 背包基址
JSPtrAddr = 0x14B9723B0  # 角色指针
CzDqyAddr = 0x14B92F7AC  # 城镇大区域
CzXqyAddr = 0x14B92F7B0  # 城镇小区域
YXZTAddr = 0x14B4B3F20  # 游戏状态
SNBBAddr = 0x14B9726C0  # 司南背包
YrBbAddr = 0x14B9726B8  # 玉荣背包
BxrBbAddr = 0x14B9726B8  # 辟邪玉背包
SnAddCallAddr = 0x141DDF8D0  # 司南添加CALL
SnJtRcxAddr = 0x14B920068  # 司南进图_Rcx
SnJtCallAddr = 0x141DC2C00  # 司南进图CALL
SnAddRcxAddr = 0x145460CF0  # 取司南添加RCX
YrlPyAddr = 0x600  # 玉荣力偏移
JsYrlAddr = 0x5408  # 角色玉荣力
HBCallAddr = 0x13FDC0000  # 汇编CALL
TranslateMessage = 0x1477C6CC0  # TranslateMessage
GameTimeGetTime = 0x1477C70F8  # GameTimeGetTime
JNCallAddr = 0x14480BB70  # 技能CALL
JwCallAddr = 0x144AA4D10  # 聚物CALL
JwXyAddr = 0xFE24  # 聚物校验
TaskAddr = 0x14B972750  # 任务基址
JsCallAddr = 0x1440FCD40  # 接受CALL
WcCallAddr = 0x1440FD350  # 完成CALL
TjCallAddr = 0x1440FCE30  # 提交CALL
TgCallAddr = 0x143E98F50  # 跳过CALL
AjAddr = 0x14C70EC10  # 按键基址
DHAddr = 0x14C2A42E8  # 对话基址
DHAddrB = 0x14B7A84C0  # 对话基址B
EscDHAddr = 0x14B7A84E0  # Esc对话基址
FpAddr = 0x14B972660  # 翻牌基址
FbBhAddr = 0x14B957B70  # 副本编号
SJAddr = 0x20A050  # 时间基址
FJBHAddr = 0x14B972650  # 房间编号
MaxPlAddr = 0x14C25032C  # 最大疲劳
CutPlAddr = 0x14C25039C  # 当前疲劳
QyParamAddr = 0x14C2A9830  # 区域参数
QyCallAddr = 0x145AB95C0  # 区域CALL
QyPyAddr = 0xA9FA8  # 区域偏移
XTuCallAddr = 0x145AF90E0  # 选图CALL
JTuCallAddr = 0x145B398F0  # 进图CALL
HChengCallAddr = 0x14589EE90  # 回城CALL
GtCallAddr = 0x143C32B80  # 过图CALL
PyCall1Addr = 0x143A84420  # 漂移CALL
PyCall2Addr = 0x145C531D0  # 漂移CALL2
BpCallAddr = 0x14403E760  # 奔跑CALL
XrNcCallAddr = 0x144CE04F0  # 写入内存
BpPyAddr1 = 0x1208  # 奔跑偏移_1
BpPyAddr2 = 0x11F0  # 奔跑偏移_2
CzSyRdxAddr = 0x14B9435E8  # 城镇瞬移_Rdx
CzSyCallAddr = 0x145B001A0  # 城镇瞬移CALL
XzJsCallAddr = 0x1404FD580  # 选择角色CALL
FhJsCallAddr = 0x144513860  # 返回角色CALL
LqCallJudgeAddr = 0x144C91AE0  # 冷却判断CALL
CdResetCallAddr = 0x144AF47E0  # CD重置CALL
FjCallAddr = 0x1448F0FB0  # 分解CALL
ZlCallAddr = 0x1448E73A0  # 整理CALL
DqFzAddr = 0x14C2A5B38  # 当前负重
ZdFzAddr = 0x2DB8  # 最大负重
FbAddr = 0x14C2AA440  # 发包基址
HcCallAddr = 0x145B64E70  # 缓冲CALL
FbCallAddr = 0x145B65B60  # 发包CALL
JmB1CallAddr = 0x145B65CD0  # 加密包CALL
JmB2CallAddr = 0x145B66050  # 加密包CALL2
JmB3CallAddr = 0x145B65CF0  # 加密包CALL4
JmB4CallAddr = 0x145B65D10  # 加密包CALL8
SqNcCallAddr = 0x143A59560  # 申请内存
BUffMemRcxAddr = 0x14B9725A8  # BUFF内存_RCX
BUffMemCallAddr = 0x145B81B80  # BUFF内存CALL
DyBuffCall = 0x144CDC830  # 调用BUFFCALL
TakeEffectCallAddr = 0x144A19C20  # 生效CALL
PutOnCallAddr = 0x144AB7A70  # 穿上CALL
TmCallAddr = 0x145B93BA0  # 透明CALL
CreateCallAddr = 0x144DBCF00  # 创建CALL
WpYdCallAddr = 0x1448DDA40  # 物品移动CALL
JnSwAddr = 0x144A605C1  # 技能三无
RwMwAddr = 0x11E54  # 人物名望
WpMcAddr = 0x40  # 物品名称
WpJyLxAddr = 0xA8  # 物品交易类型
DzIDAddr = 0x436C  # 动作ID
DtKs2 = 0x1B8  # 地图开始2
DtJs2 = 0x1C0  # 地图结束2
DtPyAddr = 0x168  # 地图偏移
LxPyAddr = 0x134  # 类型偏移
FxPyAddr = 0x148  # 方向偏移
CEPfAddr = 0x88  # 评分偏移
FbSqAddr = 0x13C  # 发包拾取
GwXlAddr = 0x4F78  # 怪物血量
ZyPyAddr = 0xEB8  # 阵营偏移
DmWpAddr = 0x2B70  # 地面物品
JxWpAddr = 0xF950  # 脚下物品
DmPyAddr = 0x868  # 代码偏移
McPyAddr = 0x870  # 名称偏移
ZbPjAddr = 0x2B8  # 装备品级
DtCtAddr = 0x878  # 地图穿透
JzCtAddr = 0x87C  # 建筑穿透
DqZbAddr = 0x328  # 读取坐标
YjRwStartAddr = 0x10  # 已接任务首地址
YjRwEndAddr = 0x18  # 已接任务尾地址
QbRwStartAddr = 0xA8  # 全部任务首地址
QbRwEndAddr = 0xB0  # 全部任务尾地址
RwLxAddr = 0x218  # 任务类型
RwDxAddr = 0x28  # 任务大小
RwTjAddr = 0x4D0  # 任务条件
RwDjAddr = 0x328  # 任务等级
RwFbAddr = 0x488  # 任务副本
SfKmAddr = 0x27C  # 是否开门
CutRoomXAddr = 0x1C98  # 当前房间X
CutRoomYAddr = 0x1C9C  # 当前房间Y
BOSSRoomXAddr = 0x1D98  # BOSS房间X
BOSSRoomYAddr = 0x1D9C  # BOSS房间Y
GouHuoAddr = 0x1E28  # 篝火判断
SyPyAddr = 0x1D8C  # 索引偏移
MxPyAddr = 0x128  # 门型偏移
KgPyAddr = 0x890  # 宽高偏移
SzPyAddr = 0x8B0  # 数组偏移
DtMcAddr = 0x418  # 地图名称
StPyAddr = 0xC0  # 顺图偏移
ZbStPyAddr = 0x3848  # 坐标顺图
FxIdAddr = 0xE8  # 方向ID
WplAddr = 0xFD98  # 物品栏
WplPyAddr = 0xA8  # 物品栏偏移
JnlAddr = 0xFD10  # 技能栏
JnlPyAddr = 0x90  # 技能栏偏移
